A downloadable game

Touchstone was designed to be an easy to use system for any genre of role-play that you may enjoy.  It will work for Solo or Group play.  It only requires pencil, paper, one six sided die and a lot of imagination. 

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorCyrus Rite
GenreRole Playing
Tags1d6, Fantasy, fkr, rules-lite, Solo RPG, Tabletop, Tabletop role-playing game

Download

Download
Touchstone.pdf 666 kB

Development log

Comments

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(4 edits)

What dose leveling up do? It is never explained. Also how do aspects and skills factor into rolls, or am I misunderstanding what they are for?

Update: I think I figured leveling up out, from how you worded making enemies later in the PDF, you increase one or all of your aspects by a certain amount right? Like 1d6 points?

Thanks for the feed back Karl.  These are great observations.

Aspects and Skills.  Aspects may be  used as transferable Points.

When you face a challenge to the Body you may want to Transfer a Point from the Mind or Spirit to boost the Body. 

Skills are more Detail of the main Aspect of the Mind, Body or Spirit. 

If Body is dominant, then Strength, Agility, Dexterity would fit well.

They are more of a descriptive guide for what Aspect you would use on a given challenge.  If the challenge requires  Strength, Agility, or Dexterity, then the Body Aspect would be used. 

Leveling up. You are right I never explained leveling up. Wow! great catch. 

I would think that at the end of an adventure, one could increase a point to each of the three Aspects. What do you think?

Yes, but what I don't understand is what aspects do to the roll to make things easier, based on rereading I now come to the conclusion that it lowers the challenge number, is this correct?

Yes. You use a point to better the odds.

Thank you.

I had to go read thru. I actually did have a method for leveling. ?It is on page 5 under Reward.

Reward.

Experience (exp) point rewards for success should reflect the difficulty of the challenge.

For an easy challenge of 1, Grant 5 exp.

Increment as the challenge becomes harder.

10 exp for a 2. 15 exp for a 3, 20 exp for a 4

and 25 exp for a hard challenge of 5.

Use exponential increments to level up. 

Start at 0, then require 100 for level One. 300 for level Two 600 for level Three and so on.