TOTAL FKR
A downloadable game
Total Theatre of the Mind game play.
The GM declares the genre, setting and the initial quest.
The Players declare their Character.
They will give, Name, background, attributes, skills, quirks, worn and carried equipment.
This includes weapons, protection, tools and supplies.
They will assign starting points to their characters three stats.
They are Mind, Body and Spirt.
They have a Pool of Thirty points to assign to these three stats.
The assignment should fit the character.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Cyrus Rite |
Tags | diceless, fkr, genre-neutral, roleplay, Tabletop role-playing game |
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TFKR.pdf 36 kB
Comments
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I dont understand how a test work. How to define a success or a failure
This will be up to the GM. If a player is good at something and has the proper equipment then the GM will declare the action attempted to be successful. Likewise if a player is not good or skilled at something and or does not have the proper equipment to complete the declared action then the GM will declare the action a failure.
But why Is Need to assign stata for body,mind,soul?
For point loss directed by the GM
What I am about to say is going to sound like hyperbole, but I mean it. This is one of the greatest rpg's to exist, despite being some rough guidelines on pone page, for one simple reason. It introduces new people to this style of play. No dice, all logic, common sense, and roleplay. Some people will accuse it of being play pretend. Some people won't get it. But it is a real style of playing rpgs. Thank you for showing this.
You're most welcome, and thank you for taking a look. You are right, some people can not grasp FKR. To me it is the true engine of roleplaying. Why let some random dice roll decide what happens. Logic should rule the outcomes.